Design and Creation

~MY SPECIALTY~

CHARACTERS AND CREATURES

MODELS AND DESIGNS

Creatures and Monsters are my specialty. Designing and modeling is what I do.
Zbrush is my main weapon of choice.

What I do

  • Design

    A concept artist, writer and Designer at heart, most of my time is spent designing characters and stories. Primarily focused on games, but with a reach into any narrative space, my design work is some of my proudest.

  • Technical Art

    I Specialise in 3D character models and optimisation. 3Ds Max, maya and Zbrush are the Main tools I use. Creating something not only visually appealing, but technically optimised and easy to implement is a high priority- being able to be used in Games, rendering and even 3D printing when requested.

  • Development

    Although an artist at heart, I use the Unreal engine to create demos and mock-ups of projects. Unity and Clickteam Fusion are also tools I have used to create in.

  • Physical Art

    As well as 2D concept art and design, I also Sculpt, paint and create costumes in my spare time. Practical effects and performance is something I have high respect and interest in.

PROJECTS

  • Primary Project at the moment

    "Midnight Mechanic"

  • Other Projects Yet To Be Shown