
Creatures and Storytelling
3D ART/MODELS AND DESIGN
I specialize in Creatures and Monsters. Starting modeling at the age of 16, I have veered towards characters and creatures- although I can also produce props and furniture.
In 2017 I won World Skills UK for my work with Character 3D development.
Writing and Storytelling
Initially I applied myself to Game Development to pursue narrative development and directing, but soon took onto 3D modeling and continued working with that throughout education.
I develop characters often, and am pursuing other forms of storytelling, such as novels and comics, in my own time whilst working on my sculpting and smaller game projects.
What I do
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Writing
I first went into the creative fields as a concept artist and writer, before finding 3D modeling.
An avid reader and writer as a child, which has carried over into my adulthood, I now enjoy writing character profiles and am right now creating a comic in my spare time. -
3D Art
I Specialize in 3D character models and optimisation. 3Ds Max, maya and Zbrush are the Main tools I use. Creating something not only visually appealing, but technically optimized and easy to implement is a high priority- being able to be used in Games, rendering and 3D printing when requested.
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Concept Art
Sketching and 2D art was how I got into the creative fields.
Part of my creative process usually involves a lot of little sketches and bigger finalized pieces before moving onto 3D development or other fields. -
Development
Although an artist at heart, I use the Unreal engine to create demos and mock-ups of projects. Unity and Clickteam Fusion are also tools I have used to create in.
PROJECTS
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"Midnight Mechanic"
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Other Projects Yet To Be Shown
