Creatures and Storytelling

3D ART/MODELS AND DESIGN

I specialize in Creatures and Monsters. Starting modeling at the age of 16, I have veered towards characters and creatures- although I can also produce props and furniture.

In 2017 I won World Skills UK for my work with Character 3D development.

Writing and Storytelling

Initially I applied myself to Game Development to pursue narrative development and directing, but soon took onto 3D modeling and continued working with that throughout education.

I develop characters often, and am pursuing other forms of storytelling, such as novels and comics, in my own time whilst working on my sculpting and smaller game projects.

What I do

  • Writing

    I first went into the creative fields as a concept artist and writer, before finding 3D modeling.
    An avid reader and writer as a child, which has carried over into my adulthood, I now enjoy writing character profiles and am right now creating a comic in my spare time.

  • 3D Art

    I Specialize in 3D character models and optimisation. 3Ds Max, maya and Zbrush are the Main tools I use. Creating something not only visually appealing, but technically optimized and easy to implement is a high priority- being able to be used in Games, rendering and 3D printing when requested.

  • Concept Art

    Sketching and 2D art was how I got into the creative fields.
    Part of my creative process usually involves a lot of little sketches and bigger finalized pieces before moving onto 3D development or other fields.

  • Development

    Although an artist at heart, I use the Unreal engine to create demos and mock-ups of projects. Unity and Clickteam Fusion are also tools I have used to create in.

PROJECTS

  • Primary Project at the moment

    "Midnight Mechanic"

  • Other Projects Yet To Be Shown